[1]
Kusumawati, A. et al. 2026. A Designing a Visual Novel Game as a Media for Introducing Body Positivity to Adolescent Girls: Designing Interactive and Visually Appealing Body Positivity Educational Media for Teenage Girls. Jurnal Desain Komunikasi Visual Asia. 10, 1 (Jan. 2026), 31–44. DOI:https://doi.org/10.32815/jeskovsia.v10i1.1166.