SIHITE, R Elpion Patriany; PRESTILLIANO, Jasson; BEZALEEL, Michael. Designing a Visual Novel Game as an Educational Medium to Enhance Awareness Among Young Adults Aged 18–23 of the Impact of Victim Blaming on Sexual Violence Survivors. Jurnal Desain Komunikasi Visual Asia, [S. l.], v. 10, n. 2, 2026. DOI: 10.32815/jeskovsia.v10i2.1284. Disponível em: https://jurnal.asia.ac.id/index.php/jeskovsia/article/view/1284. Acesso em: 8 sep. 2026.