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  3. Vol. 7 No. 02 (2023): Jeskovsia 7.2

Vol. 7 No. 02 (2023): Jeskovsia 7.2

					View Vol. 7 No. 02 (2023): Jeskovsia 7.2
DOI: https://doi.org/10.32815/jeskovsia.v7i02
Published: 31-08-2023

Articles

  • Breakout Board Game Design as an Educational Media for News Analysis in Stock Investing

    Sukhita Tatang Solihin, Jason Prestiliano, T. Arie Setiawan Prasida
    1-16
    • PDF (Bahasa Indonesia)
  • Brand Identity "UD Bakriy Furniture" To Enhancement Brand Awareness

    Dian Dwi Saputra, Yogi Widya Saka Warsaa, Handry Rochmad Dwi Happy
    17-28
    • PDF (Bahasa Indonesia)
  • Visual Identity "Butik E Collection Balikpapan" As Information Media Visual Identity Design at E Collection Boutique

    Athaya Salsabila, Pranti Sayekti, Yon Ade Lose Hermanto
    29-42
    • PDF (Bahasa Indonesia)
  • Conserving of Congkak's Traditional Game as Culture Assets Through Character For Childern

    Vina Dwi Sartika, Sri Wulandari, Alfian Candra Ayuswantana
    43-52
    • PDF (Bahasa Indonesia)
  • Packaging Design "Racikan Jamu Herbal Baristo Jumo" As Promotion Media

    Ananda Ayu Zanira, Elfa Olivia Verdiana, Faldi Hendrawan
    53-64
    • PDF (Bahasa Indonesia)
  • Journey of Bengok Board Game Artwork Design as Promotional Media for Bengok Craft Using Flat Design

    Revan Dhimasnata, Jason Prestiliano, T. Arie Setiawan
    65-80
    • PDF (Bahasa Indonesia)
  • Social Media Instagram as a Promotional Media to Increase Parvis Productions Brand Awareness

    Jacob Irwanto Susilo, Rendy Iswanto
    81-92
    • PDF (Bahasa Indonesia)

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Published by:
Lembaga Penelitian, Pengembangan, dan Pengabdian Masyarakat (LP2M)
INSTITUT TEKNOLOGI DAN BISNIS ASIA MALANG

ISSN 2597-4300 (online) - 2580-8753 (Print)

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