A Designing a Visual Novel Game as a Media for Introducing Body Positivity to Adolescent Girls

Designing Interactive and Visually Appealing Body Positivity Educational Media for Teenage Girls

Authors

  • Alfita Kusumawati Universitas Kristen Satya Wacana
  • T. Arie Setiawan Prasida Universitas Kristen Satya Wacana
  • Jasson Prestiliano Universitas Kristen Satya Wacana

DOI:

https://doi.org/10.32815/jeskovsia.v10i1.1166

Keywords:

Female, Digital game, Visual novel, body positivity

Abstract

Body image is the way a person perceives their body, including self-perception and others' judgment of body shape and size. During puberty, adolescent girls begin to experience hormonal and body changes that make them overly concerned with criticism about physical appearance. In addition, with publicized beauty standards, it is common for girls to be body shamed by those around them, which affects whether they will have positive or negative body image. To educate adolescent girls, body positivity is one of self-acceptance movements, but this movement often introduced verbally by an influencer in Indonesia. This research discusses the importance of body positivity movement to be applied to adolescent girls through visual novel media. The purpose of this research is to design a visual novel game as a means of education about body positivity interactively. The research method used is descriptive with a mix method approach and Linear Strategy.

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Published

29-01-2026

How to Cite

Kusumawati, A., Setiawan Prasida, T. A., & Prestiliano, J. (2026). A Designing a Visual Novel Game as a Media for Introducing Body Positivity to Adolescent Girls: Designing Interactive and Visually Appealing Body Positivity Educational Media for Teenage Girls. Jurnal Desain Komunikasi Visual Asia, 10(1), 31–44. https://doi.org/10.32815/jeskovsia.v10i1.1166

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