Analysis of Honeycomb User Experience on Lazada Platform

Authors

  • Afrilza Daffa Naryapramono Teknik Informatika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Semarang, Semarang, 50229, Indonesia
  • Diva Satria Teknik Informatika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Semarang, Semarang, 50229, Indonesia
  • Fawwaz Haryolukito Pambudi Teknik Informatika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Semarang, Semarang, 50229, Indonesia
  • Muhammad Azzam Fadhlullah Teknik Informatika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Semarang, Semarang, 50229, Indonesia
  • Tyto Rinandi Teknik Informatika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Semarang, Semarang, 50229, Indonesia
  • Florentina Yuni Arini Teknik Informatika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Semarang, Semarang, 50229, Indonesia

DOI:

https://doi.org/10.32815/jitika.v19i2.1069

Keywords:

customer ease-of-use, lazada platform, user experience, ux honeycomb

Abstract

This paper aims to examine the User Experience (UX) on the Lazada e-commerce platform through the UX Honeycomb model. Enhancing the shopping experience, from finding items to completing purchases, is a crucial element for e-commerce platforms. In today's competitive e-commerce landscape, improving UX quality has become a key differentiator directly impacting user retention and satisfaction, especially for Lazada. The UX Honeycomb's seven aspects—useful, usable, desirable, findable, accessible, credible, and valuable—are essential for Lazada to maintain its market position and foster lasting customer relationships. This study gathered information from a survey of 50 participants. The survey revealed that Lazada's interface is considered usable due to its user-friendly design and various digital payment options. For the useful aspect, the product recommendation feature was found to be helpful for locating items that meet specific needs. However, the desirable aspect requires improvement, as Lazada's visual appeal was not considered engaging enough. The findable aspect is well-addressed by an efficient and straightforward search function. While the accessible aspect shows progress with an intuitive design, further support for users with physical or sensory impairments is needed. The credible aspect received positive feedback, with user reviews and comprehensive product descriptions building trust. Finally, the valuable aspect is evident through discount programs, vouchers, and flash sales that offer financial advantages. Therefore, the UX Honeycomb framework strongly supports Lazada's continued efforts to create a seamless and fulfilling user experience.

Downloads

Download data is not yet available.

References

Asyifah, A., Syafi’i, A., Hanipah, H., & Ispiyani, S. (2023). Pengembangan Aplikasi E-Commerce untuk Peningkatan Penjualan Online. Action Research Literate, 7(1), 70–75. https://doi.org/10.46799/arl.v7i1.188

Badriyah, T., Fernando, R., & Syarif, I. (2018, March 8). Sistem Rekomendasi Content Based Filtering Menggunakan Algoritma Apriori. Konferensi Nasional Sistem Informasi (KNSI) 2018.

Berlilana, Wahid, A. M., Fortuna, D., Saputra, A. N. A., & Bagaskoro, G. (2024). Exploring the Impact of Discount Strategies on Consumer Ratings: An Analytical Study of Amazon Product Reviews. Journal of Applied Data Sciences, 5(1), 158–172. https://doi.org/10.47738/jads.v5i1.163

Butkovic, A., Mcardle, G., & Bertolotto, M. (2023). A Framework to Measure User Experience of Geoportals. https://www.researchgate.net/publication/377151521

Deac, L. (2014). Modern Web Design Techniques - A Practical approach. Turku University of Applied Sciences.

Fatah, D. A., & Ayu Mufarroha, F. (2022). Perancangan Antarmuka Pengguna Sistem Informasi Akademik Berbasis Wireframing. Jurnal Simantec, 11(1), 97–106. https://doi.org/10.21107/simantec.v11i1.19739

Hafidz, I. A., Syafei, M. M., & Afrinaldi Rolly. (2021). Survei Pengetahuan Siswa Terhadap Pembelajaran Atletik Nomor Lompat Jauh di SMAN 1 Rengasdegnklok. Jurnal Literasi Olahraga, 2, 104–109.

International Organization for Standardization. (2019). Ergonomics of human-system interaction – Part 210: Human-centred design for interactive systems (ISO 9241-210:2019). https://www.iso.org/standard/77520.html

Kurniawan, Y., Purwanti, A., & Kurnita, S. E. (2020). Analisis Kualitas Pelayanan Dalam Meningkatkan Kepercayaan Dan Keputusan Pembelian Konsumen PT Mitra Beton Mandiri Pekanbaru. Jurnal Ekonomi KIAT, 31(2), 69–78.

Lestari, P., & Anggraini, F. (2018). Pengaruh Web E-Commerce, Kualitas Produk dan Kualitas Layanan terhadap Kepuasan Konsumen. Sosio E-Kons, 10(1), 87. https://doi.org/10.30998/sosioekons.v10i1.2411

Morville, P. (2004). User Experience Design. Semantic Studios. https://semanticstudios.com/user_experience_design/

Muchlis, A. F. (2023). Metode Penelitian Survei-Kuesioner untuk Kesesakan dan Privasi pada Hunian Asrama. Jurnal Lingkungan Binaan Indonesia, 12(3), 154–163. https://doi.org/10.32315/jlbi.v12i3.252

Mulyadi, M., & Gultom, A. W. (2022). Pengaruh Variasi Produk dan Sistem Pembayaran Terhadap Pendapatan Usaha Panglong Kayu di Kecamatan Muaradua. Jurnal Manajemen Bisnis Unbara, 3(2). https://doi.org/10.54895/jmbu.v3i2.1926

Mutiasanti, S., Ananta, M. T., & Az-Zahra, H. M. (2018). Evaluasi Pengalaman Pengguna Pada Aplikasi Mobile E-Commerce Di Indonesia Dengan Menggunakan UX Honeycomb. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 2(10), 3601–3608.

Pan, H., Liu, Z., & Ha, H.-Y. (2022). Perceived price and trustworthiness of online reviews: different levels of promotion and customer type. International Journal of Contemporary Hospitality Management, 34(10), 3834–3854. https://doi.org/10.1108/IJCHM-12-2021-1524

Pebiyanti, E., Fauzi, A., Husniyyah, T., Tasia, S. I., Sutendi, Z., Vitri, A. E., & Penulis, K. (2023). Pengaruh Kualitas Informasi, Persepsi Keamanan, dan Persepsi Privasi Terhadap Kepercayaan Pengguna Belanja Online (Literature Review). Jurnal Ekonomi Manajemen Sistem Informasi, 4(5), 2686–4916. https://doi.org/10.31933/jemsi.v4i5

Prayitno, A., & Safitri, Y. (2015). Pemanfaatan Sistem Informasi Perpustakaan Digital Berbasis Website Untuk Para Penulis. Indonesian Journal on Software Engineering, 1(1), 1–10.

Sauri, Moh. S., Putra, A. H., & Yossy, E. H. (2023). User Experience Evaluation on Production Performance Monitoring System Using Honeycomb Method. PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic, 11(1), 135–148. https://doi.org/10.33558/piksel.v11i1.6927

Setyanti, E. P. (2015). Transaksi E-commerce Indonesia Tahun Depan Diprediksi Capai $4,5 Miliar. Tech in Asia. https://id.techinasia.com/transaksi-ecommerce-indonesia

Siek, M., & Fariz, F. H. (2023). Analysis of User Experience on Short Video Services: Instagram Reels and Tiktok Comparison. 2023 International Conference on Information Management and Technology (ICIMTech), 819–824. https://doi.org/10.1109/ICIMTech59029.2023.10277782

Sigar, C., Haidar, K., & Astuti, R. F. (2022). Analisis Persepsi Kemudahan Penggunaan E-Commerce di Kalangan Mahasiswa Pendidikan Ekonomi. Jurnal Prospek: Pendidikan Ilmu Sosial Dan Ekonomi, 4(2), 53–61. https://doi.org/10.30872/prospek.v4i2.2233

Simanjuntak, S. (2018). Analisis Pengalaman Pengguna (User Experience) Enterprise Resource Planning (ERP) Menggunakan User Experience Questionnaire (UEQ) (Studi Kasus: SAP Modul Sales & Distribution, Material Management, Fianancial Accounting) [Institut Teknologi Sepuluh Nopember]. https://repository.its.ac.id/49487/

Siswanto, C. A., Indradewi, A. A., Emmanuella Pallo, K. X., & Purba, A. Z. (2022). Perlindungan Konsumen Terhadap Pembelian Obat Mengandung Psikotropika Pada Online Marketplace. Jurnal USM Law Review , 5(2), 553–568. https://doi.org/10.26623/julr.v5i2.5337

Sugiyono, S. (2014). Metode penelitian pendidikan : pendekatan kuantitatif, kualitatif, dan R&D (Cet. 19). Alfabeta.

Suseta, P., Rokhmawati, R. I., & Brata, K. C. (2019). Evaluasi Pengalaman Pengguna pada Aplikasi E-Commerce Tapp Market Menggunakan Parameter UX Honeycomb. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(6), 6191–6199. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/5677

Syahidi, A. A., & Tolle, H. (2021). Evaluation of User Experience in Translator Applications (Banjar-Indonesian and Indonesian-Banjar) Based on Mobile Augmented Reality Technology using the UX Honeycomb Method. Journal of Games, Game Art, and Gamification, 6(1), 7–13. https://doi.org/10.21512/jggag.v6i1.7430

Vivakaran, M. V., & Neelamalar, M. (2015). From Spectators to Users: A study on the transformation caused by the Social media in the Indian Media Context. Bloomsbury. https://www.researchgate.net/publication/315686284

Wiwesa, N. R. (2021). User Interface dan User Experience untuk Mengelola Kepuasan Pelanggan. Jurnal Sosial Humaniora Terapan, 3(1). https://scholarhub.ui.ac.id/jsht/vol3/iss2/2/

Published

09-06-2025

How to Cite

Naryapramono, A. D., Satria, D., Pambudi, F. H., Fadhlullah, M. A., Rinandi, T., & Arini, F. Y. (2025). Analysis of Honeycomb User Experience on Lazada Platform. Jurnal Ilmiah Teknologi Informasi Asia, 19(2), 1–13. https://doi.org/10.32815/jitika.v19i2.1069